At one point Apple developed a set of APIs to make game programming easier for Macs. It was unceremoniously canned. The rationale was that they didn't want the Mac to be thought of as a "toy" (meanwhile, PC gaming was in full swing and already clearly driving sales).
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At one point Apple developed a set of APIs to make game programming easier for Macs. It was unceremoniously canned. The rationale was that they didn't want the Mac to be thought of as a "toy" (meanwhile, PC gaming was in full swing and already clearly driving sales).